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Work with application interface: When using "SWF Image Creator", you can customize the application interface easily. All of the panels and menus are draggable and their positions are saved when you close the program. Also from the Window Menu you can open/close the panels you wish. In addition, from Window Menu you can reset the application interface to defaults.
Creating a new project: To create a new project, select "File > New" from Menu Bar. You can also click on the "New" icon from the toolbar.
Load an existing project: "SWF Image Creator v1.0" saves project information in XML file format with ".imx" extension. When you select "File > Open", or click on "Load" icon from the toolbar a Load dialog box will appear. Select the ".imx" file containing project information and press "Open" button on the dialog box. If there is an open and not saved project at that time, you will be asked whether to save the project or not.
Add Images to a project: There are several ways to add images to a project. You can choose from to Menu Bar "Edit > Add Image(s)" option (same button is also available on toolbar). A dialog box would appear where you can select multiple files by using CTRL and/or SHIFT keys. In addition, you can also select images in Windows Explorer and then drag and drop to the Image List Panel.
Remove/Duplicate Images: When at least one image is selected, you can remove or duplicate images selected. By right clicking on a selected item or choosing from "Edit > Remove Item" or "Edit > Duplicate Item" you can remove images from a project, or duplicate these images.
Change order of images: On Image List, click and hold the left mouse button on an image name. When you move your mouse over another image name, you will see that your mouse icon will change. Releasing mouse button will get the selected image to the specified place. Below images will be shifted down.
Create a SWF Image Library: In Options Panel, from Action Type combo box you can select to create a SWF Image Library. All static gif and jpeg images will have the same name in the library. If an animated gif is selected all of its frames are added to the library with _F# extension. Refer to SWF Image Library Tutorial for more information.
Use "Spawn Session": By session spawning, it is meant that you can run multiple "SWF Image Creator" application simultaneously. You can work with different projects at the same time.
View generated SWF's within application: The bottom frame on the application shows the conversion logs. When a conversion is completed it shows whether the conversion is successful. When you double click on this line, you can see the generated SWF. This makes your project options trials much more easier.
Put link on a SWF: A link with URL and location information can be set for the generated SWF. If "Http Link" field is left blank by the user, the generated SWF will not respond to mouse clicks.
Work with animated GIF's: By adding an animated gif image to a project, you can generate the same animation as a SWF movie. However, if you want to use only some of the frames of an animated gif image you can select "Tools > Split Animated Gif" from Menu Bar. A detailed information on this tool can be found in "Split Animated Gif" section.
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"How do I..." Section |
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